<< Click to Display Table of Contents >> Navigation: Advanced Features > Devices > DMX Output Devices |
•With different types of DMX Output Devices you are able to send out DMX Data
•Integrate DMX Devices to your show, program lighting scenarios based on keyframes or work with them in programmer mode
•Create a group of Devices and control them together with only one Clip Container
•Open the Library Editor
•Select the Devices Filter there
•Search for your DMX Device
DMX Devices and VERTEX Library
Depending on the VERTEX Assembly version, the available number of different DMX Devices could change. Basically, VERTEX is shipped with Generic standard devices: a 8 Bit Dimmer and and 8 Bit RGB Device. If you require other DMX Devices for your project, just write us an email to support@ioversal.com with type and in the most ideal case directly with the DMX table :-)
•Right-Click on the Device you want to add
•Select "add to project" or "add multiple"
•If you only have added one device: select the device into Inspector to set DMX Universe and Start address
•If you have select "added Multiple", a dialog window opens. Just add the start address and universe there and the number of devices you want to add.
The first device will start with start address and universe you have set. For all other devices, start address and universe are automatically set by VERTEX.
•Remember that a DMX output only will work, when a valid DMX routing is created. If this was not done before, please create a routing now.
Into the DMX Routing Editor you define, which protocol is used to send DMX Data out. To send physical DMX-512, ioversal provides an USB-DMX interface, the <%DMX_IO%>
•Go to the Device section of the Project Explorer. select a DMX device there and set or check the DMX Start Address or the Start Universe in the Inspector.
•You are able to send out a global value for your DMX device, e.g. for testing or if there generally should be a minimal value for such devices all the time.
•To set values globally, select a device directly into Project Explorer and set the DMX Value in the Inspector.
•This value is sent by vertex permanently
•A combination of Clip Containers with Keyframes allows you to create more complex lighting scenarios, color transitions or an integration of lighting into your video show.
•Device values from a Clip Container temporary overwrites global values (if such are set)
•Just drag a device from Project Explorer into the playback Editor to create a new Clip Container
•Double click on the Clip Container to open the Keyframe Editor (to learn more about Keyframe animation, please read the topic Keyframes
•If you prefer a workflow from a Lighting Desk - you can also work in Programmer Mode:
Change all values and create your scene. All changes are temporarily stored as a list in the Programmer. When your scene is final, you can save the programmer list as a scene: VERTEX automatically creates the Keyframes for all changed values at the Playhead position.
•Manage and summarize your DMX Output Devices in Groups. Make value changes for all devices of a group
•go to Project Explorer > Devices
•select all devices that should be member of a group
•access the context menu via right-click and select Create group
•A new group containing the selected Devices is created. You can find, select or rename the group in the "Group" section of the Project Explorer
or:
•Go to the "Groups" section in the Project Explorer
•Right-Click and open the context menu
•Choose "Add new" there
•Drag devices from Device section of the Project Explorer to this group
When working with a group, you are able to set DMX Values for all group members with only one Clip Container.
•Drag a Group from Project Explorer to the Playback Editor
•All changes you do for this Clip Container are adopted for all devices of this Group
•If values apply to a group, you can identify this with the "SharedDevice Group" Property. If there is a group set, all values of the clip container are also assigned to the group members.
•You can also transfer the settings for a DMX Device to a Group afterward by dragging a Group from Project Explorer to the "SharedDevice Group" field of an already existing Clip Container (that already hosts a DMX Device)