<< Click to Display Table of Contents >> Navigation: Advanced Features > Devices > DMX Input Device |
•Use DMX Input Devices to trigger, wire or script interactions based on values of a DMX Channel
•You are able to listen on DMX Values of a predefined DMX Start Address and Universe
•Use the incoming DMX Values to influence other properties into VERTEX or to trigger an action
•Go to the Library Editor
•Select the tab "Devices"
•Search for "DMX Input"
•Right-Click on the Device and add one or multiple to your project
•Go to the Device section in the Project Explorer
•Select on or multiple of your DMX Input Devices
•Set VERTEX universe number and start channel and define the DMX mode (Default 8 Bit, 16 Bit. 32 Bit...)
Normalize Input
Enable "Normalize" in the Device settings, if you want to control or wire a property into VERTEX that has a value range from 0 to 1 ( e.g. opacity).
All incoming DMX Data is normalized into the range from 0 to 1.
•Ensure, that a valid DMX Input Routing exists.
As for every Device, there are different options to work with the incoming Data.
Here some Examples:
1.Scripting
The Opacity of Clip Container 1 is controlled by the incoming DMX Data from Device 1
The opacity value range is 0 to 1. The "Normalize" data option is enabled for the input Device
A Script Command for this scenario could be like this:
Sequence1.ClipContainer1.Opacity.Value = Device1.Settings.Value.Value
2.Trigger
With help of the Trigger Editor you can easily build Triggers. An defined action is executed if a condition for a source is reached
Of course this also works with DMX Input Devices
•Open the Trigger Editor
•Drag the e.g. Value property from Inspector to the Source field
•Enter a Condition
•Enter a Script that should be executed
3.Wiring
Wiring gives you the option to connect Values of different properties.
Of course this also works for DMX-Input Devices
•Open the Wiring Editor
•Drag a DMX Device Property from Inspector to e.g. the Source field
•Drag another property into target field
•Add an expression