Trigger-Editor

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Trigger-Editor

 

Triggering in VERTEX is an simple way to run Script Commands based on a Condition

The Trigger Editor follows a easy table scheme: Define 1 Data Source, enter a Condition and a Script Command that should be executed when the Condition is reached

Sources are assigned by drag and drop them from Inspector.

User Interface

Example for Triggering: The X-Position of Clip Container 1 triggers the Opacity of this Clip Container. If The X-Position is bigger than Value 1, the Opacity is set to 0.

Example for Triggering:
The X-Position of Clip Container 1 triggers the Opacity of this Clip Container. If The X-Position is bigger than Value 1, the Opacity is set to 0.

 
 

01

Name

Enter a custom Name for your Trigger

02

Source

Add a Source by drag a Property Name from Inspector to the Source field of the Trigger Editor.
A yellow mark shows whether if this Property could be wired or not.
wiring-editor-yellow-marked-inspector_zoom80

 
Clear Sources:
Right-Click with your mouse into a Source field. A context menu with a "Clear" option is shown.

03

Condition

Enter a mathematical Condition .
Use Variable "Source" into your  Condition to reference the Trigger Source

05

Script

Enter a VERTEX Script Command that should be executed when the Condition is reached
Press "CTRL and Space" Keys to display a list of all available Commands and Items

06

Activate or Mute

Switch Trigger on or mute Trigger

07

Delete

Click to delete a Trigger

 

Create a Trigger

1.Open the Trigger Editor from Main Menu (Main Menu -> Windows)

2.Click on the "+ "Symbol to create a new Trigger

3.Select the Item that includes your Source Property into Inspector

4.Move with your Mouse to the Property Name into Inspector

5.When there is a yellow mark next to the Properties Name, drag with your Mouse the Property Name to the Source field into Trigger Editor

wiring-editor-yellow-marked-inspector_zoom75

6.Enter an Condition  - e.g  Source > 1000

7.Enter a Script Command that should be executed when the Condition is reached
e.g. Playback1.Play