User Interface

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User Interface

A new VERTEX project starts with a default workspace

All windows and editors can be docked and/or undocked, reordered and repositioned

All windows and editors can be opened multiple times - there is no restriction

A user can store his window layout for a project as view

The User Interface concept

When you have worked with any compositing software, media server or video editing software before, the Vertex interface should should look familiar to you.
With VERTEX we want provide you a quick access to the main tools, so that you can proceed your daily work smart and fast:
 

functionality that you use less frequently is located in separate editor windows that you could open when needed

the workspace concept allows you to build your own window arrangement that matches to your project needs and routines.

you are able to open and combine more than one window and editor of the same type. The data and settings are synchronized.

Context menus give you a fast access to functionality

The settings of an element are centrally located in the Inspector

Default Workspace

Every new VERTEX project starts with the default workspace.

 
This default workspace is subdivided into the task-oriented sections that are described below:

The default workspace in Vertex

01

Top Bar

Main menu
file and project management, project settings, import content, create new project objects like a sequence, a canvas; access to libraries, windows and editors; access to tools and help
 

Project Name

 
System Status
IP, system name, session status, clock
 
License Management
license status and license options

02

Content and ProjectManagement

Project Explorer:
quick access to all local and network resources on the left, all project specific resources on the right
 
Library
Access to video fx, devices and geometry modifiers

03

Visual Workspace

Render Editor
Your working area and preview section in 2D and 3D

04

Settings and Information

Inspector:
The inspector bundles all settings, information and parameters. It is the central point to modify parameters and inform about project elements.

05

Playback Editing and Management

Playback Editor:
Edit clip containers and cues, set keyframes, arrange clip containers on tracks.
 
Playbacks Window:
Manage and overview all playbacks and their current play status.

06

Status Bar

System health and monitoring, system notifications, quick access and manipulations with script commands, switch between value and programmer mode, set to fullscreen.

Docking and Undocking of Windows and Editors

There 3 different ways to personalize your workspace and to arrange and to dock windows and editors:
 

1.As a tab into the existing workspace layout

2.At a new position into the applications main frame

between some windows

at bottom sides or top

3.As floating window that is not docked in the main application frame.
Such kind of floating windows you can freely move on your desktop.
 

Blue helper widgets support you with docking and suggest positions

When moving a floating window over the main application frame, a blue docking widget helps you and proposes docking positions. 

When moving a floating window over the main application frame, a blue docking widget helps you and proposes docking positions.

Editors that are once arranged could be undocked again, re-arranged or deleted.

Just click to the windows tab symbol and drag it out of its position.

Multiple Editors of the same type

Your are able to open multiple windows/editors of the same type like Inspectors, Render Editors, Project Explorers.
 

Views

Your customized workspace for a project can be saved as view into your project file.

Clear a view

1.Go to the top bar

2.select "Workspace" in the main menu

3.select "Clear View"

4.The workspace is cleared and empty - no editors and windows are displayed

5.Arrange a new view by open editors and windows with the "Windows" menu on the Top Bar

Load/Reset to default workspace

1.Go to the top bar

2.select "Workspace" in the main menu

3.select "Live"