Render Editor

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Render Editor

The Render Editor window at the center of the UI is the visual preview of VERTEX:  arrange, select and manipulate the contents of your show.

Select from am drop-down menu different views to work with - focus on your Canvas, monitor your System Outputs, or create a stage mock-up with Visualizer.

Open multiple Render Editors and work with them in parallel - the performance limit depends on your hardware

 

render-editor-ui-position

Navigation

There are different options to navigate through the 3D/2D space of VERTEX's Render Editor. Depending on your personal preferences, you can use

 

1. Left Mouse Button and Keys 1,2,3
Left Mouse Button + 1: Pan/Move left/right/up/down

Left Mouse Button + 2 : Zoom/Dolly in and out

Left Mouse Button + 3 : tilt

 

2. Middle Mouse Button/Wheel ( and Alt-Key)
Middle Mouse Button/Wheel pressed:  Pan/Move left/right/up/down

Mouse Wheel: Zoom/Dolly in and out
Alt+ Middle Mouse Button/Wheel pressed tilt

 

OR

 

3. WASD - Keys (or Arrow Keys)
W or S Key: Zoom/Dolly in and out
A or D Key: Pan/Move left/right

Q or E Key: Tilt left/right

User Interface

render-editor-ui

01

View Mode

Default: Canvas view
Options: All Canvases, Canvas, System, DMX Mapping, Surface Map,  Visualizer
 
Select your workspace view:
Canvas View lets you select a canvas to work with. Arrange and compose your content and build your scene from here.
System View shows the final image of your output(s).

Good for controlling the final signal of each output or to make some visual modifications on output/Surface level
 
 
refine your selection with the "select specific view" dropdown 02

02

Select specific view

For View Mode Canvas:
When you are working with more than 1 Canvas into your project, you can switch between all Canvases of your project
 
For View Mode Output
when select this view mode another selection box is displayed
Render-Editor-SystemView-Detail
 

 

 

System:
When working with only one System dont care about this.
When working with more than one Systems into your project, you can select the System whose Output you want to modify/show
 
Output Selection:
All Outputs - general overview with the content of all outputs of one selected System

Output # - shows you one specific output for preview or further modifying (also see. Canvas, Surface, Output)

03

Element Selection Filter

Options: All(default), Surface and Content
Filter if you want to select and show all elements into a Canvas or select only surfaces or content.
Useful when you don't want to accidentally touch some surfaces that already are in final position

04

Mouse Mode

Select the functionality/mode your mouse courser should have when working into the Render Editor

Render-Editor-Mouse-Modes-Select

Only Select Content

Render-Editor-Mouse-Modes-Move

Move selected Content (Default)

Render-Editor-Mouse-Modes-Rotate

Rotate selected Content

Render-Editor-Mouse-Modes-Scale

Scale selected Content

Render-Editor-Mouse-Modes-Interact

Touch interaction for interactive elements

 

05

Select whole element, vertices or Modifiers

Options:
Select Whole element
select vertices of an element

Select Modifiers ( c.f. Geometry Modifiers)

06

Select covered vertices

Default: off
When switched to on, also hidden surfaces of a 3d model in the depth axis will be selected

07

Reset VERTEX Offsets

Resets all modified Vertice offset to default value

08

UV Modifiers

Resets all UV Offsets to default value
or
Apply UV modification from current View as setting

09

Programmer selection

When working in programmer mode:
Select programmer where your changes should be assign to

10

PME (Playback Mixing Engine) Selection

Select PME (Playback Mixing Engine) you want to display in the Render Editor

 
 
Bottom bar

render-editor-ui-02

01

Show Statistics

Default: off
Option: enabled
An overlay is displayed in the left upper corner of the Render Editor that shows you

the current render performance of this specific Render Editor in Frames per Second (FPS)

The global sync clocks uptime

a flashing white square for optical sync test
 

This overlayed information is not visible in the Fullscreen Renderer and can be set for every Render Editor separately
 

02

Switch between Full Resolution or Proxy Mode with lower resolution

Default: on - Full Resolution Mode is enabled.
The content is rendered in its full resolution into the Render Editor

Option:- off - Proxy Mode with lower resolution
The content is shown as Proxy Files with lower resolution. This gives you the options to work and preview even bigger shows with a lot of content in it
or to pre-program with lower hardware without the original source files on it.
 
Keep in mind: When you has disabled the automated proxy encoding into the Project Settings, no proxy files are available

03

Show Grid

Default: on

Option: off - disables base grid into Render Editor
 

04

Toggle between free and local camera

Default: on - local  the camera of your Render Editors workspace  works locally in this window
Option: disabled - free: - each Render Editor where this option is disabled is synchronized in workspace mouse movements - also on different Systems into a network

05

Show Surface Frustum

Default: off
Option: on - shows frustum and viewpoint origin for all Surfaces into Canvas

06

save snapshot

Save the current view into your Render Editor as png file and use this to send previews out to clients or add them into a stroryboard
on click: An explorer window opens, you can select the path and filename.

07

reset view

resets the current workspace view to the default values
 

08

Vertical fit local view

Adapts local camera view that it fits to Canvas height

09

Horizontal fit local view

Adapts local camera view that it fits to Canvas width

Context Menu

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01

Context related options

Depending on your selection - e.g. Delete object or rename object

02

Pin selection to new Inspector

Pins the selected item to a new Inspector window

03

Add or Remove Surface(s)

Add or remove surfaces to your Canvas.
Add: shows all surfaces of your project which have not yet been added to your Canvas

Remove: shows all surfaces which have already been added to your current Canvas

04

Quick Selection

Quick selection options
Select Canvas:  selects the Canvas of your current Render Editor view in the Inspector
Select Surface: selects a surface in Render Editor and in the Inspector

Switch to output view: fast switch to show an output without using the Render Editors dropdown lists
Change view in Render Editor to Systems- selected output.