•control and program your sequence with the help of cues in the playback editor.
•a cue can be set to different modes of functionality: continue, jump, pause or wait.
•use script commands to program a more complex logic for a cue.
User Interface
•Create a cue at the playheads position with the button in the playback editor or use "Add" from the Context Menu (open with a right-click in the playback editor).
•The orange timecode displays the remaining time until the next cue.
•Navigate through cues with the help of the buttons in the top bar of the playback editor.
•Select a cue and set its mode or other settings in the inspector.
Settings
Cue ID
ID of a Cue. Essential identifier for a cue. Must have a unique number for each sequence and appears on each cue in the playback editor.
Label
Label your cue with text. This label also is shown as tooltip in playback editor when run over with your mouse cursor.
Script Enabled
Default: Enabled Uncheck to disable script execution for this cue.
ScriptCode
Enter script commands that will be executed when the cue is reached. Click into the script terminal and use the shortcut" CTRL + Space" to show all available commands.
Time
Position of the cue in the timeline.
PreRoll Time
When in jump mode, you can set the time of pre-load for the next cue.
Mode
Sets mode and behavior of a Cue
Default Setting: Continue continuous playback when cue is reached by playhead. Options: Pause: pauses playback when cue is reached by playhead. Stop: stops playback when cue is reached by playhead. Wait: Playback will wait at the cue for a time that is defined as WaitTime. When the wait time passes by, the timecode display in the playback editor changes to red color. JumpToTime: Jumps to a defined time when cue is reached by playhead. This time has to be defined in the JumpToTime property. By default this time is 00:00:00:00.
JumpToNextCue: Jumps to next cue in the timeline.
JumpToPreviousCue: Jumps to previous cue in the timeline.
WaitTime
Time that the playback waits when cue mode is set to Wait.
JumpToCue
Set the cue ID of the cue you want to jump to.
JumpToTime
Defines the jump's target time when cue mode is set to JumpToTime.
JumpCount
Parameter for modes JumpToCue and JumpToTime. You can set the number of times your jump command needs to be executed. After the number is reached, the playback continues from the cues position and the jump is no longer executed. The default setting is zero and means the jump will proceed indefinitely.
Ignore Cue Mode On Jump
Resets the cue mode to CONTINUE when jumped to.
Run Script On Jump Back
Executes the cue's script when jumped to from an upcoming point in the timeline.
ShowCue
When enabled, this setting turns the regular cue into a show cue. Show cues work just like regular cues but have additional function of marking distinctive points in your show with increased visibility for a non operating party such as customers, directors, producers, et al.
show cues have a slightly bolder appearance than regular cues
Changing the sequence framerate may shift already existing cues! When changing the frame rate of a sequence that already has cues in the timeline, all cues will be shifted to the next valid time code frame. Depending on your changes, this recalculation may cause a minimal shift in cues - please inspect all your cue times after changing the framerate.