<< Click to Display Table of Contents >> Navigation: Getting Started > Content Types > Notch Blocks |
•VERTEX supports native Notch Playback
•Notch Blocks are handled into VERTEX as any other content element: Import a Notch Block into the Project Explorer, drag it to your timeline and create a Clip Container and set the exposed/auxiliary parameters in the Inspector
•For Notch playback you require a Notch Playback License/Dongle and an installed Codemeter runtime for license management
•Check out the prerequisites for a notch Playback License on notch.one
•Follow the Notch manual for License handling and install the Codemeter License runtime
•Plug In your Notch Dongle and start VERTEX
Notch Playback License
To display Notch content into VERTEX, a Notch Playback license on a specific Notch dongle is needed.
This license has to be purchased at Notch. To run this license, a third party license runtime is necessary.
There is no demo option - if no license is installed or the necessary Codemeter runtime for license handling is missing, an error message will occur. no notch content is displayed
•Notch Blocks are handled as any other content asset into VERTEX.
•after the import there will be a short background processing (orange progress bar on content tile)
•You are able to use Botch Blocks as any other content. settings are made in the Inspector
•For Clip Containers with Notch Blocks, there is a tab called "Notch" in the Inspector
•The "Notch" tab shows all possible settings, Notch layers or texture settings that are available in VERTEX for this block.
•All parameters that are listed into the Inspector for the selected Notch Block are also available as Keyframes for animation
•Double--Click with your mouse on the Clip Container to open the Keyframe-Editor and choose your property for animation from the drop down list
•When your Notch Block includes textures that could be assigned to an element, there is an option to work with auxiliary textures that are provided from another content element into VERTEX
•Just choose e.g. AUX1 in the texture dropdown list
•then switch to the video tab and change Inspector Mode to Advanced
•Drag and drop a Video, Live Input or another content asset from the Project Explorer to the Auxiliary Textures field
•To minimize loading time and calculation times it also possible to preload a Clip Container with a Notch Block
•When enabled, Clip Containers are pre calculated and pre loaded into the GPU cache. The content directly is available and rendered when the Playhead runs into the Clip Container.
•Pre-loaded Content claims hardware resources of your GPU- please use carefully and monitor the hardware usage!
System Performance and System Load
The Systems performance depends on your hardware setup and the settings made in Notch
For Notch performance optimization and measurement, please read the documentation from Notch about Managing Performance in Media Servers
VERTEX provides a setting to halve the frame rate for Notch Content which reduces the local load on your VERTEX System (e.g. for testings and programming)