<< Click to Display Table of Contents >> Navigation: Getting Started > Playback Live and/or in Preview > Fullscreen Renderer |
•Each Vertex system can run in fullscreen mode, in UI mode, or in a combination of both on different screens
•There are different ways to enter the fullscreen mode: shortcuts, context menus, script or buttons
•Make sure that no render editor is working in the background- this may affect performance.
Fullscreen shows black and no content
Check if you have added surfaces to your canvas and assigned them to the correct output.
There are 4 options to enter the fullscreen renderer:
•Use shortcut "CTRL + F" on your local VERTEX system.
•Use the Fullscreen button in the status bar of your local system.
•Use the context menu for a system in the project explorer (also works remote for session member systems of a project)
•Use the script command System1.EnterFullScreen
Here is the workflow to view both the UI and fullscreen renderer simultaneously:
1.Disable the Topmost Setting on the local system's settings tab in the inspector. Now the Fullscreen Renderer can operate in the background.
2.Enter fullscreen mode.
3.On your keyboard, hit the shortcut ALT+TAB to toggle between applications and windows. Select VERTEX user interface from here.
4.If you have two outputs on your system, you might want to set up the surface-output constellation so that one output displays the rendered content and the other output is free for the UI.
Make sure that the render editor is disabled or not opened
Check settings (Inspector - Settings tab for a System) or manually close the render editor.
If the render editor still renders in the background while in fullscreen mode, there will be a performance drop.
Leaving fullscreen is possible with:
•The shortcut CTRL + F on the local system
•Use the context menu onto a system into project explorer (also works for session member systems into a project)
•Use script command System1.LeaveFullScreen
•If the use of shortcut Alt+F4 is enabled in the system settings, use it just once to leave fullscreem mode. Using the shortcut twice will first close the render editor and then the VERTEX Application without asking you to save your project.
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Fullscreen Interaction |
Enables input devices (mouse, keyboard, touch) in fullscreen mode for i.e. click scripts or URL content in interactive displays. |
10/16bit FullScreen |
Sets the color bit depth for fullscreen rendering. If you need to run your GPU in a higher resolution than 8bit, please check this setting before instantiating fullscreen mode for the first time. In case you need to change this setting in the middle of a session, VERTEX needs to be restarted. |
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Allow ALT+F4 |
Default: enabled - allows shortcut Alt+F4 for i.e. VNC Clients |
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Disable Preview in Fullscreen |
Default: disabled With this option, the render editor will be disabled when fullscreen is entered. Does not work for a single master system - only for session members. Render editors will be enabled again when leaving the fullscreen renderer. |
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Force Fullscreen Topmost |
When enabled, this continuously ensures that fullscreen window stays topmost. Pop-up windows will be kept in the background. |
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Fullscreen On Startup |
When enabled, VERTEX always enters fullscreen on application startup. |
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Show Selection In Fullscreen |
When enabled, fullscreen renderer will show selected vertices or modifiers when editing surfaces. |
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Show Status in Fullscreen |
Shows overlay with status information (FPS, uptime, renderer frames) top left of the first screen. |
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Suspend Fullscreen Rendering |
Pauses fullscreen rendering temporarily. |
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Topmost |
When enabled the fullscreen window will be on top. Disable to view both UI and fullscreen window simultaneously. |