Console Layer

<< Click to Display Table of Contents >>

Navigation:  Advanced Features >

Console Layer

Controlling Vertex from a DMX console with Console Layers allows users to control video as if it were a lighting fixture

A Console Layer is independent from a Sequence or a Playlist. It is only assigned to a Canvas.

192 DMX channels per Console Layer offer a wide range of control for video playback and fine tuning VFX such as iris or shaper.

Use Console Layers as ClipContainers to temporarily overwrite global values during your show.

Channel Map

Each Console Layer has 192 DMX-Channels

The following channel maps may be used as a reference for a lighting console library fixture.

 
DMX Channel Map for a Console Layer

 

 

 

informationChamSys
ChamSys consoles enforce a maximum DMX channel count per library fixture. Consequently, a VERTEX Console Layer is represented as two separate ChamSys fixture profiles to comply with this limitation. Refer to the ChamSys channel map below for detailed channel allocation. When using Console Layers with ChamSys, set the DMX Mode of each Console Layer to ChamSys. This parameter can be configured in the Console Layer's Inspector panel under DMX → DMX Mode.

DMX-Channel Map for Console Layers with ChamSys Consoles

Working with a Console Layer

consolelayer_global

Use the "Create " tab of the Main Menu to create a new Console Layer

Right-Click on the ConsoleLayer section into Project Explorer and use the Context Menu the create a new one

consolelayer_dmxsettings

 

Select Console Layer into Inspector and do initial settings:

Set the target Canvas on which the Content should be rendered

Set the DMX universe and start address if the console layer should be controlled by a lighting desk.
Please do a DMX-Routing first. Check the Channel Map for a Console Layer in detail and learn more about which DMX-512 channel controls which parameter

warningUnique start address for each Console Layer
please keep in mind to change the start addresses for every console layer.
To be control separately, each console layer must have it's unique DMX start address

 

If you want to use DMX-Values to select Content from Project Explorer like a Gobo, set DMX File and Folder IDs for your Content.

informationChannel Map: Gobo 1 and Gobo 2
Gobo 1 in Channel Map is Property "Main Content" (Video tab in the Inspector)
Gobo 1 in Channel Map is Property "Mask" ( Video tab in the Inspector)

 

iris and color mixing on a test pattern

iris and color mixing on a test pattern

 

Control Console Layer by external DMX or use the Inspector to do settings for all parameters

Shaper for a Test pattern Content

Shaper for a Test pattern Content

DMX Folder and File ID

Each Console Layer is able to host Video Content and an Content Item as a Mask.

With the concept of folder and file IDs you are able to select your content based on a DMX Value between 0 and 255.

 

Each Console Layer has a DMX Channel/Address for Content Folder ID and Content File ID (Channels 49/50) and two Channels/Addresses for Mask Content Folder and Mask Content File (Channels 60/61). Please also compare with the full channel map of a console Layer

 

Example:

Your Console Layer into VERTEX has DMX Start Address 1 (For universe routing, please read topic DMX-Routing before)

Your lighting desk has a library element for a VERTEX Console Layer, also on Start Address 1

you want to select a Content Item from the VERTEX Project Explorer with File ID 5 and Folder ID 2 as Video Content for this Console Layer

you have to set DMX-channel 49 of your lighting desk to value 2 and DMX channel 50 to value 5

The content item is selected as video content for the VERTEX Console Layer

 

Set File and Folder ID

consolelayer-folderfile-id

Select a Content item into Project Explorer and go to the Inspector

Go to the Tab "Settings" and Select "DMX ID"

Set File and Folder ID for a Content. Each value has to be into the DMX parameter range from 0 to 255

 

Clip Container for a Console Layer

Even for Console Layers you can create a Clip Container

Used in a Playback, Clip Containers for a Console Layer overwrite the global value of the Console Layer

Global Setting for ConsoleLayer 1: Iris is set

Global Setting for ConsoleLayer 1: Iris is set

Drag a Console Layer from Project Explorer into the Playback Editor: A new Clip Container is created into your Sequence

Assign Content to your Clip Container and set Values

Clip Container with Console Layer 1 inside overwrites the global values of Console Layer 1: in this example, all values for the iris are reset to default values. Don&#39;t forget to also assign the same Main Content as the global Console Layer has to the Clip Container

Clip Container with Console Layer 1 inside overwrites the global values of Console Layer 1: in this example, all values for the iris are reset to default values.
Don't forget to also assign the same Main Content as the global Console Layer has to the Clip Container

productivityUse case example:
You are able to e.g. temporary take control back from a lighting desk control and to set all content to black.