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•The VERTEX Data Sync ensures that all data is shared over all Systems into a Project
•All Settings into all Editors are shared across all Systems. Every System has the same data status.
•This mechanism makes VERTEX to a real Multi-User Environment: Changes on Session Members and Master could be done in parallel by different users.
•Please ensure, that for all Systems into your Project, the Default DataSync-Adapter is set.
•Read more about Adapter-Settings here
•We recommend a fast Ethernet-Network for VERTEX Data-sync
The unique VERTEX Data-Sync makes sure that all data is available on all systems. if you change a setting on the master, this setting is directly available on the session member. The same for Playhead Position when you do a Warping.
Data Sync works in the background and is deeply embedded in the system architecture. you don't have to worry about anything
The VERTEX Data-Sync is the backbone to ensure a true multi-user experience.
Data is shared over all systems - that also means that User 1 on System A directly can see changes that are made by user 2 on System B.