Canvas

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Canvas

A Canvas defines your working area in VERTEX - like a canvas for your painting.

It is possible to have multiple Canvases in one VERTEX project - for instance one for each video wall of your stage, or one for each room.

The target Canvas of each Clip Container ( or a playlist's Clip) can be changed on the fly. This way, it is easy to re-arrange content in your Canvas-Surface-Output setup.

Canvas Model in VERTEX

canvas-into-render-editor

 

Every new VERTEX project starts with one Canvas in the size of your local Windows desktop.

The Canvas size is adjustable anytime in the Inspector

and so is the number of Canvases.

By default, the coordinates zero position is the middle of the Canvas. Per Canvas or globally in project settings, you are able to set this point to the top left corner of a Canvas
 

 

Add a Surface to a Canvas per drag-and-drop from Project Exlorer or via context menu from the Render Editor.

Please also read about the Canvas-Surface relation.

canvas_and_output_space_02

Select and show Canvas in Render Editor

canvas-into-render-editor-detail

Go to "Canvas View" in the Render Editor

Use the drop-down menu to select the Canvas that needs to be shown.

 

information
When having a big Canvas with multiple Surface from different Systems, please keep in mind:
In the current version of VERTEX all Clip containers that are assigned to this Canvas are rendered on all
assigned Systems. For splitting the render performance, we recommend to use a Canvas for each System.