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<< Click to Display Table of Contents >> Navigation: Getting Started > Content Editing, Composition & Playout > Audio |
•VERTEX runs two audio engines in parallel: Preview Audio for monitoring and Live Audio for playout
•Volume levels can be set per Clip Container/Clip or for a whole System
•Various options enable you to route audio channels, basic equalization, A/V offset and more.
The main difference between preview audio and live audio:
Preview Audio
•Preview audio monitors all audio signals from all playback mixing engines - That includes all playbacks in PME live AND preview PMEs.
•Preview audio is played out from every system in your session.
Live Audio
•Live audio plays out only audio from playbacks that are running in PME Live.
•Live audio is played out by a defined audio system that can be set for a canvas and/or for a whole Vertex system.
By default live audio is set to the same system for all canvases. But it is possible to define individual audio systems per canvas.
Default Configuration (System Audio Settings)
The system's built-in Windows Wave device to monitors Preview Audio: Wave Audio Mode is set to Preview.
Connect an ASIO interface for live audio playout: ASIO Audio Mode is set to Live.
For more information about Audio Card /Audio Interface Settings and
Audio properties and settings on Vertex System level, please also read the Audio Out and Audio Playback Chapters
For a Clip Container in a Sequence or a Clip in a Playlist there are different options to set or route Audio.
To see all available audio settings for an item, select the "Audio"-Tab in the inspector.
Volume |
Adjusts the volume level for the Clip Container |
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Mute |
mutes the audio track |
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Audio |
Target field for a secondary audio track. Whether your content has got embedded audio or not, this field is empty. If you need to add audio to a silent Clip or need to change the embedded audio track, just drag & drop the audio content of your choice from Project Explorer onto this target field. |
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Clamp Audio to Clip time |
Cuts off audio at beginning and end of the Clip Container to avoid sound overlapping when using Audio Offset. |
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Smooth Volume |
Adds a damping to sudden volume changes. |
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Use Track Channel Map |
When enabled, the Clip Container's routing set in its Audio Channel Map is overridden by the channel routing defined in its hosting Track. |
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Volume Left / Right |
Shows level meters in numerical form. |
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Stereo Pan Mode |
Balance Mode attenuates L&R channels according to value/ slider, Mix Mode attenuates one channel while slightly boosting the other. |
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Stereo Pan |
Slider and numerical value field to adjust L/R balance in stereo tracks. |
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Audio Offset |
Offsets the audio track of a Clip Container/Clip to an earlier or later point in milliseconds: - negative values play audio earlier - positive values play audio later Ideal tool to fix minor synchronization issues! |
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Equalizer |
Enable the EQ by ticking the check box. The EQ holds eight bands. Its frequencies are located above the faders and can be altered by clicking on a number and typing in a new value. Faders boost or cut the frequency. Adjust the width (octave) in the numerical values below the faders. |
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VERTEX's Audio Matrix enables you to route the audio channels of your source content to the output channels of your audio interface. By default the Audio Mapping is set to 1:1. For a video containing a stereo audio track this means: Channel 1 is routed to Channel 1 of the ASIO interface. Channel 2 is routed to Channel 2 of the ASIO interface.
To customize your routing, either use the graphic matrix by dragging the dots in its coordinate system, or use the syntax field below: Enter e.g. 1@4 to route channel 1 of this clip container to output 4 of your audio output device. • Use comma separated values to enter multiple routings - eg 1@42@5 Use 1:1 to reset the default audio routing. A combination of 1:1 and individual routing is also possible - eg 11,2@5 Use 1-10>21 to shift the channel range from 1 to 21 Use #10 to set a new start output channel 10
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1@7,2@8
The Syntax for an Audio Routing is
AudioChannel#@OutputChannel#,AudioChannel#@OutputChannel#,AudioChannel#@OutputChannel#
To reset a routing, just type in:
1:1
You also can create a Channel Map for an entire Track of a Sequence.
Enable "Use Track Channel Map" in a Clip Container's settings and it will use the routing of the hosting track's channel map.
If this setting is disabled, the Clip Container's proprietary routing is executed.