Audio Playback

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Audio Playback

VERTEX differs between Live Audio and Preview Audio.

You can assign a separate audio device for live and preview Audio

You can define a System that should render Live Audio for a Canvas or on System level.
 
Learn more about Audio Output Settings
 

warningPlease keep in mind that playing live audio is resource intensive.
Especially if you play many channels, the CPU will be heavily loaded. If you are using multiple systems in a project as session members, one option is to define a system for playing the audio tracks.
We recommend using an ASIO interface

Preview and Live Audio

The main difference between preview audio and live audio:

 

Preview Audio

Preview audio monitors all audio signals from all playback mixing engines - That includes all playbacks in PME live AND preview PMEs.

Preview audio is played out from every system in your session.
 

Live Audio

Live audio plays out only audio from playbacks that are running in PME Live.

Live audio is played out by a defined audio system that can be set for a canvas and/or for a whole Vertex system.

 
By default live audio is set to the same system for all canvases. But it is possible to define individual audio systems per canvas.

 

Default Configuration (System Audio Settings)

The system's built-in Windows Wave device to monitors Preview Audio: Wave Audio Mode is set to Preview.

Connect an ASIO interface for live audio playout: ASIO Audio Mode is set to Live.