Nested Sequence

 

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Nested Sequence

 

In VERTEX you can nest one sequence as content into another sequence.

This gives users the capability of making sub-compositions and compound sequences.

The performance of Nested Content depends on your hardware. In general: Nested sequences need more render resources than regular video content.

How To Create Nested Sequences

nested-sequence_01

There are two different ways to nest sequences into one another:
 

1.Go to Project Explorer, drag a Sequence tile to the Playback Editor and drop it onto a track.
VERTEX creates a Clip Container for this sequence and a Nested Sequence content item in the Project Explorer (it has got an icon with layers).

 

2.Use the Context menu of a Sequence in the Project Explorer to create Nested Sequence Content
Once created, a Nested Sequence Content item is listed in the content section of your Project Explorer and can be dropped into another Sequence.

nested-sequence

informationRestrictions for Nesting
Not all Devices are supported for Nested Sequence Content, so be aware of that.
A circular reference is not possible: Nested Sequence Content from a Sequence 1 cannot be used in Sequence 1.
Likewise, nesting content with multiple Canvases is not supported, so be mindful of your Canvas-Surface-Output setup.
We strongly recommend sticking to one Canvas when using Nested Sequence Content.
 

warningPerformance
VERTEX is a real time software - please keep in mind that using nested sequence content costs you more System performance.
Each nested Sequence has impact on the render pipeline. The performance needs of the render engine increases with deeper nesting, repeated or multiple nesting.