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Directory and Folder for Custom Shaders
It is possible to write your own shaders for VERTEX with HLSL (High Level Shading Language).
You have to save your own shaders with the file extension .hlsl .
Shaders that are shipped with VERTEX are encrypted in .hlsx format as an open template.
Directory and Folder:
C:\Users\Public\Documents\ioversal\Vertex\[Vertex Assembly Version]\Shaders